I came across a few new settings tonight in the Forceware options and in-game in FEAR that have a really interesting effect on performance.
We all know that in PC gaming, the trick is to find that optimal balance between performance and quality. The harsh reality is that being able to play in really high resolutions with all details maxed plus AA/AF maxed out is prohibitively expensive for most of us, and as a recent article on [H]ardOCP noted, hardware-limited anyway. Even SLI setups have a hard time playing games with all the bells and whistles at really high resolutions.
But like I said I learned a couple of tricks.. The first trick is a little option in Forceware called Gamma Optimized Anti-Aliasing (GOAA). I don't know how it works exactly, but there's a clear visual improvement. You can use about half the AA for a similar picture.
The other is V-Sync. V-Sync can be enabled or disabled in-game depending on the game, but it's an interesting option. Often, especially in Direct 3D games, you'll notice odd tearing when you move or when lights flash. Depending on the game, it can range from subtle to quite intrusive. V-Sync eliminates this tearing. The downside, unfortunately, is that it takes a hit on the frame rates that is quite noticeable. However, some simple tweaking by enabling GOAA enabled me to keep a similar or even better level of AA at 2x instead of 4x; additionally, I dropped the anisotropic filtering from maximum 16x to a more modest (and frankly indistiguishable) 4x. I could definitely tell when AF was turned off, as distant textures were much blurrier. But I really couldn't tell a difference between 4x and 16x, at least to any significant degree.
Interestingly, what the change of settings really does is take a hit on the maximum frame rate. In my usual test game FEAR, I went from a max of 165 fps to 75. My average dropped from 74 to 58, and my minimum dropped from 43 to 38.
Think about that. My maximum dropped by 90 frames or so, but my minimum dropped a mere five. My average frame rate probably didn't change as much as it first appears; it's just that the average of 165 and 43 is going to be, well, obviously higher the average of 75 and 38. You could almost say that I'm getting more consistent performance. Yes, the frame rate does take a little dip here and there. I've been working on minimizing that by reducing certain details and seeing if I can perceive a difference in quality or smoothness. Overall though, it's still very smooth. An average of roughly 60 frames per second is really the "gold standard" in PC performance. Combat is still fast and furious with lots of crazy particles and such flying around.
But aside from some quirks, the end result is that the game looks better. The tearing was a bit annoying to me, and the smooth panning looks much better. The GOAA clearly improves visual quality as well, and combining these two with some minor adjustments has made it look to my eyes the best it's looked.